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QDAC-firmware/app/gl_state.c

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#include "gl_state.h"
#include "gl_headfile.h"
enum state_type_e state_type =0;
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enum state_type_e last_state =0;
float cricle_aim=0.2f;
float cross_aim=0.49f;
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float common_aim=0.35f;
float straight_aim=0.35f;
float turn_aim=0.35f;
float mid_aim=0.5f;
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float barrier_aim=0.5f;
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float barrier_offset=10.0f;