fix: glz图像bug修复
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@@ -3,7 +3,7 @@
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float (*mid_track)[2];
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int32_t mid_track_count;
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float dx;
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float pure_angle;
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float dx_near;
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float (*rpts)[2];
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int rpts_num;
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@@ -107,10 +107,10 @@ void MidLineTrack()
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int aim_idx_near = clip(round(0.09 / RESAMPLEDIST), 0, rptsn_num - 1);
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// 计算远锚点偏差值
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dx = rptsn[aim_idx][1] - cx;
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// float dy = cy - rptsn[aim_idx][0] + 0.2 * PIXPERMETER;
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// float dn = sqrt(dx * dx + dy * dy);
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// float error = -atan2f(dx, dy) * 180 / PI;
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float dx = rptsn[aim_idx][1] - cx;
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float dy = cy - rptsn[aim_idx][0] + 0.2 * PIXPERMETER;
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float dn = sqrt(dx * dx + dy * dy);
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float error = -atan2f(dx, dy) * 180 / PI;
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// 计算近锚点偏差值
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dx_near = rptsn[aim_idx_near][1] - cx;
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@@ -121,6 +121,6 @@ void MidLineTrack()
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// //考虑近点
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// near_angle = -atanf(PIXPERMETER * 2 * 0.2 * dx_near / dn_near / dn_near) / PI * 180 ;
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// //考虑远点
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// pure_angle = -atanf(PIXPERMETER * 2 * 0.2 * dx/ dn / dn) / PI * 180 ;
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pure_angle = -atanf(PIXPERMETER * 2 * 0.2 * dx/ dn / dn) / PI * 180 ;
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}
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}
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