#include "gl_state.h" #include "gl_headfile.h" enum state_type_e state_type =0; enum state_type_e last_state =0; float cricle_aim=0.2f; float cross_aim=0.49f; float common_aim=0.35f; float straight_aim=0.35f; float turn_aim=0.35f; float mid_aim=0.5f; float barrier_aim=0.5f; float barrier_offset=10.0f;