26 lines
556 B
C
26 lines
556 B
C
#include "zf_common_headfile.h"
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#include "gl_headfile.h"
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float H_inv[3][3] = {};
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// 逆变换,俯视->原图
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void transform(float X, float Y, int* x, int* y) {
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// Apply inverse transformation
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double p[3] = {X, Y, 1.0};
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double q[3] = {0.0, 0.0, 0.0};
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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q[i] += H_inv[i][j] * p[j];
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}
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}
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*x =(int) (q[0] / q[2]);
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*y = (int) (q[1] / q[2]);
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}
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const float UndistInverseMapH[90][140] = {};
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const float UndistInverseMapW[90][140] = {}; |