This commit is contained in:
Glz
2024-03-29 10:52:20 +08:00

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@@ -14,9 +14,10 @@ void get_corners()
int im1 = clip(i - (int)round(ANGLEDIST / RESAMPLEDIST), 0, pts_resample_left_count - 1);
int ip1 = clip(i + (int)round(ANGLEDIST / RESAMPLEDIST), 0, pts_resample_left_count - 1);
float conf = fabs(angle_left[i]) - (fabs(angle_left[im1]) + fabs(angle_left[ip1])) / 2;
// ips114_show_float(120, 80, conf, 3, 4);
// L 角点阈值
if (Lpt0_found == false && (66. / 180. * PI32) < conf && conf < (140. / 180. * PI32) && i < 0.5 / RESAMPLEDIST) {
// 114_show_float(120, 80, conf, 3, 4);
// L 角点阈值
if (Lpt0_found == false && (66. / 180. * PI32) < conf && conf < (140. / 180. * PI32) && i < 0.5 / RESAMPLEDIST)
{
Lpt0_rpts0s_id = i;
Lpt0_found = true;
// transform(pts_resample_left[Lpt0_rpts0s_id][1],pts_resample_left[Lpt0_rpts0s_id][0],&Lpt0[1],&Lpt0[0]); //待优化,是否用到,无用则删
@@ -46,10 +47,8 @@ void get_corners()
// }
//if (is_turn0)
//{
//state_type = TURN_LEFT_STATE;
// state_type = TURN_LEFT_STATE;
//}
Lpt0_found_barrier = Lpt1_found_barrier = false;
Lpt0_found_barrier_in = Lpt1_found_barrier_in = false;